

Tears follows the same beats as its predecessor in both gameplay and story. Tears of the Kingdom has plenty of new features that are really well-done and fun to fiddle with, but it doesn’t really do anything truly new. And of course, there’s nothing that tastes as great together as bomb + arrow. A juicy steak arrow lures enemies away so you can sneak in and steal goodies from an encampment.
#SPACIE MELEE FREE#
A glob of white chu chu jelly will freeze an enemy solid allowing you to get in free melee hits.

There are so many things you can stick on the end of an arrow to suit your needs while staying relatively safe. But above all else, I prefer ranged combat. Or, if that’s not your thing, each component has its own attack power allowing you to simply mash together the two most powerful components. Like with puzzle solving, Tears lets you get creative with how you craft your arsenal. Horns, toenails, and rib cages become the bladed edge for swords or arrows, while dropped enemy clubs, spears, and, in some cases, severed arms function as handles. Every enemy drops something you can use to turn into a new weapon. I didn’t particularly care for fighting and avoided most encounters when possible - though somewhat contradictory, I really enjoyed fusing weapons. Weapon degradation is still a thing, although I do appreciate that there’s an in-game reason now for why everything breaks so easily. Fire Wolf has little startup in comparison, but in Ultimate travels the shortest distance out of the three while Fire Fox travels the furthest distance.Tears’ combat remains pretty much unchanged from Breath of the Wild. They also have very linear recoveries: their horizontal options all travel in a very linear fashion, and Fire Fox and Fire Bird have a very high amount of startup lag, causing them to be vulnerable to opponent's edgeguarding options. Similar to how they all share similar strengths, they also share very similar weaknesses: most of the space animals have poor survivability due to their low weight as well as being very vulnerable to combos due to their high falling speed (Fox having the lowest weight out of the three starting from "Melee" onwards and having the highest gravity in every game, though he didn't have the hightest falling speed until "Smash 4" in the Smash series).

So at this time the term "Spacie" has come to be synonymous with the term fast faller, which would include Sheik, from Brawl. As a result, Captain Falcon is vulnerable to many of the combos and chain throws that afflict the space animals, and consequently is occasionally considered by Melee players as part of the space animals despite not being a Star Fox character, not having a moveset based on Fox and not being an anthropomorphic animal, although he is an intergalactic bounty hunter. In addition to the three Star Fox characters, Captain Falcon also has high gravity and high falling speed. Although their movesets are only superficially similar and he is an heavyweight in Brawl and a middleweight in Ultimate, as opposed to a lightweight, the overall similarities to Fox and Falco still cause Wolf to be included among space animals. Brawl introduced Wolf, another Star Fox character with a moveset based on Fox. Subsequent titles differentiated Fox and Falco more, by giving them different moves and slightly altering their attributes however, their moveset and physical attributes remain very similar across the series, and as such the term "space animal" continues to see wide usage. These similarities not only grant the two characters a similar playstyle, but also make them susceptible to similar counterplay, such as Marth up throw chain throw in Melee and Pikachu down throw chain throw in Brawl, as well as specialized combos like Jigglypuff's space animal slayer. The term originated in the competitive Melee community, where players noticed that Fox and Falco not only have an extremely similar moveset, being clones, but also very similar physical attributes, such as high falling speed and gravity, and light weight. Space animal, sometimes contracted as spacie, is a collective slang term that commonly refers to the Star Fox characters ( Fox, Falco, and Wolf). Ultimate depicting all three Star Fox fighters, collectively referred to as "Space animals". An illustration from The Rivals and Best Friends trailers of Super Smash Bros.
